刘功杰 实验室 头像.JPG

​LIU GONGJIE

Liu Gongjie is an interdisciplinary artist living in London. A graduate of MA Material futures from Central Saint Martins, Liu Gongjie's work focuses on the impact of digital technology on our daily life and builds critical discussions from a sociological perspective. Post-humanism, organicism, and related topics such as materiality narrative. Liu Gongjie's work looks forward to discovering the humanistic spirit behind technology in the age of algorithms for the public.

Profile
Experience
​Works
Education

MA Material Futures,

Central Saint Martin,2019-2021

Academic Exchange

Sustainable Design,University of Florence,Italy,2016-2017

 Fashion Brand Management, Polimoda ,Italy,2016-2017

Fine Arts, Florence Academy of Fine Arts, Italy, 2016-2017

Cultural Innovation Design, Asia University, Taiwan(China)2014-2015

 BA Product Design

University of Electronic Science and Technology of China,2013-2016

Distinction

Independent designer,2022

Participate in channel construction and consulting

for new sustainable material development and start-up projects

Metaopus Digital Art Platform Artist in Residence,2022

Participate in Cyberspace Exhibition

Issue NFT artwork

Filming Director,2021

Responsible for the concept construction of space design projects

Image practice work

5G product development,2020-2021

Developed digital equipment for the 5g market

with the British local operator THREE

Columnist,2020-2021

Help online design media feeds

Discuss and organize related topics and review articles in the design field

Digital fabrication workshop,2020

Focus on the development of finite element modeling tools,

the Royal Melbourne Institute of Technology(RMIT) team

ZII Home, Furniture Designer2017

Focus on the development of furniture and daily groceries

YeYou Studio ,Potter2015

Focus on the design and production of ceramic utensils

DayDayUp Studio(Hong Wei, AGI),Assistant Designer,2014

Focus on binding design, furniture sub-brand product development

 

DuRui Innovation Studio 2014-2016

focuses on the development of smart products, digital audio equipment, and lamps.

(The school-enterprise joint project)


 

Skills

Adobe

 PS AI PR ID AE AR 

2D

Digital painting 

3D

Rhino Grasshopper  Kangaroo  Fusion 360 Shapr 3D Cinema4D

Program

processing python swift

Manufacture

Wood.Pottery.Plastic Laser. FDM .CNC

Performance

Script, World setting, Character design, Action design,Dubbing

Mixed Reality

Apple Developer Platform

​Social Activity

AWARD​

IF-Design Award,Germany,2019

Red Dot Design Award,Germany,2016

A-Design Award,Italy,2016

Sweden Film Awards for Best Experimental Short Film,2022

Helsingborg Filmfestival, nominated for Best Director,2022

 

EXHIBITION

It‘s  All Fun Until exhibition,Royal College of Art CSSA,London,2022

Banngo Existence Art Exhibition,Goldsmiths, University of London,London,2022

Fiction Beyond Nonfiction,LiTang gallery,New York,2022

Resurrection contemporary art young Artists exhibition,London,2022

FILMFRIDAY  Festival,Magazine 47,HongKong,2022

Art Fusion virtual exhibition,The Holy Gallery,London,2022

​Bio-design exhibition ,bio.design,London,2022

Young Blood II,The Holy Gallery,London,2022

Metaopus Digital Artist Group Exhibition,2022

United Matter, Dutch Design Week, Eindhoven, 2021

(自然而然) Sustainable Design Exhibition, China,2021

MA Material Futures graduation design exhibition,London,2021

The Ars Electronica , Austria (Action Director),2020

Everyday Martins Exhibition,Design museum,London,2019

MEDIA INTERVIEW/ PUBLISH

Al-Tiba9  Contemporary Art Magazine,Edition 11,Barcelona,2022

Banngo, Artlist  interview,London,2022

Artisle ,Personal Interview,London,2022

Nouvelles d'Europe,Personal Intterview,London,2022

CHROMART Art Magazine Publish,Berlin,2022

Al-Tiba9  Contemporary Art Personal Interview,Barcelona,2022

Contact